Thursday, August 29, 2013

Honest Cid's Outer Rim Transport: Tales of Team Aurek Part 1 - Katya's Story

Katya Vesst was born on Dantooine, a planet on the Outer Rim beneath the notice of most folk traveling amongst the stars. It was a pleasant sort of place, with wide sweeping grasslands and deep blue rivers flowing freely. The land was good for farming so, unsurprisingly, it was home to many farmers. It wasn't perfect, mind you. There were plenty of native beasts that could prove particularly dangerous to simple folk working the land, like packs of wild kath hounds or even kinrath. But Katya had never seen the rolling hills or the large mountains, she didn't even know what the grass looked like. She had been far too young to remember any of it when she was taken away by the Jedi Order.

She grew up in the Jedi Temple on Coruscant, as so many others did, never truly knowing of her previous life. Sometimes she wondered about her parents, who they were and what they did, but her instructors would gently remind her of the dangers of attachment and idle fantasy. Still only a small child, her days as an Initiate were filled with training, instruction, and contemplation upon the Force, learning to open herself up to it. Katya was slow to progress in her studies and her meditation techniques, though she never lagged far behind. She simply never quite grasped the purpose of the training.


When she was old enough, she underwent the Initiate Trials to prove that she understood the Jedi Code, the fundamentals of lightsaber combat, and the basics of wielding the Force. She passed. Barely. Katya had learned later that there had been some discussion on whether or not she would be placed into the Jedi Service Corps rather than being taken on as the apprentice of a full Jedi. Eventually, it was decided that Initiate Vesst simply required a more personal touch to her training to allow her to better grow and master the ways of the Jedi.

It was not long after this that she was taken on as a Padawan by the Master Anza, despite the demand for Jedi to protect the Republic from the Separatist forces. Wise beyond her years, Anza still had a youthful mischief in her eyes despite the beginnings of wrinkles and crow's feet. Of course, her apprenticeship was short lived, as the Clone Wars ended and gave way to the Jedi Purge. Katya was still too young to truly grasp what was happening, only able to see the fear and pain on Master Anza's face as she felt the death of the Jedi Order.


Teacher and student made for a desperate escape from Coruscant, attempting to reach the space port before Imperial forces managed to catch up with them. However, this was not to be. As the clone troopers began to advance on their location, Anza shoved what few credits she had left into Katya's hands and told her to purchase a transport to one of the Outer Rim worlds, that she would find her, but she needed to leave now. The Padawan did as she was told, managing to evade the patrols through equal measures of training and luck before gaining passage on a freighter headed for Denab. And that was the last that Katya ever saw of her Master. Arriving on an Outer Rim world creditless, she was forced to sell her possessions, including her lightsaber.


On her own, Katya made do however she could, often finding work on various ships, if only to pay her way from transport to transport. The years passed and life settled into something that was manageable and predictable. The Jedi Code that she had spent years memorizing and meditating upon faded from her mind, replaced by a different code entirely. A code of survival. There was no Light or Dark, just people who wanted to use you or kill you. There was no such thing as self-defense. Here, you shot first and you certainly didn't ask questions. Katya learned her new code well, but discarding the teachings of the Jedi had left a hole in her. A hole that she attempted to fill with drink.


From time to time, she attempted to practice her Jedi arts, to use the Force, but her skill had also atrophied. It seemed to work best when she was angry or upset, but afterwards she would feel a palpable evil, as though her own will were turning dark and tempting. Over time, Katya used her powers less and less and drank more and more. She became bitter, bitter after all the years of fighting, back stabbing, lying, and killing. Bitter that she had been abandoned by the Jedi and by the Force. Bitter that drink was the only way that she could escape herself.

And now, sitting in a quiet cell, Katya thinks upon her life, everything that has brought her to this point, and all that she has to show for it: bruised knuckles and a bloody nose from a drunken cantina brawl. Everything that had made her Jedi was gone, and she had no one to thank for it but herself. However, echoes of it remained, little memories of the proper sitting position, taking deep, slow, breaths and calming her thoughts. And there it was: the Force. It was within her reach, but only just barely. It had always been with her, just as her Master had once told her.

She only needed the courage to open herself up to it again, and she would not find that at the bottom of a bottle.

Monday, June 10, 2013

Road To Civil War: The Private Journal of Bruce Banner (Part 1)


KnightErrantJR is currently running a Civil War campaign over Google Hangouts using the awesome (and now defunct) Marvel Heroic Roleplaying game. There's 7 other players involved, and I'm impressed with how well Jared's been handling it so far. I have the awesome privilege of being able to play Bruce Banner (and the Hulk, of course). Surprisingly enough, I find Banner far more interesting than his mean, green, alter ego but haven't yet had much chance to explore the man behind the monster. Reading up on his history, watching a few episodes from the television series and the movies, I just feel really bad for the poor guy.

He risked his life to help someone else and, in return, he was cursed. I'm not saying that other heroes don't have it rough, but still, they've got nothing on poor Bruce Banner. Sure, Spider-Man's got the Parker Luck and he's suffered his fair share of tragedy, but he also gets to make out with Black Cat. Just sayin'.

However, I'm getting off point. Basically, one of the players (who plays Wolverine) has started writing a journal of sorts for his character. I liked the idea and, well, here we are. Hopefully, I can do some justice to Dr. Banner and Jade Jaws.
 

Wednesday, February 22, 2012

Spellbreaker Notes

Given that I'm planning to reformat my hard drive in the next few days, and given that I don't have an external hard drive to transfer most of my stuff too, I figure now is as good a time as any to share some of the notes I've written up for a setting that I've been writing up called 'Spellbreaker': an alternate history set during the wild west, but a wild west where both magic and mythical creatures exist.

The notes I'm posting here are on one of those groups of mythical creatures: the Fae. Faeries show up in a lot of RPGs, of course, and they show up in a lot of fantasy fiction. While I'm not as knowledgeable as I'd like to be on the subject, I tried my best to put my own personal spin on them:


The Fae Courts

Tales told about the Fae, or the 'Fair Folk' as they are sometimes called, are often rife with dualities. Angelic or nightmarish beings of terrible beauty, inhuman gods of day and night, bringers of good luck or terrible misfortune, forces of right or (more often) wrong, and so on. In the Old World, many believe that all life behaves in this manner, as a series of oppositional forces that, by working against one another, inadvertantly work together to make all of life. And so, the creatures of the Fae Realm also embody this duality.

Not all creatures of the Fae belong to the Courts, however. There are many 'commoners' of the Fae Realm who simply perform their duties without having any impact upon the unceasing war between the Night and the Day. These fae are considered too low to be of any consequence and so are left to their own devices. Only the Fae Nobles belong to either of the Courts, though even these high 'born' beings are not bound eternally to a single Court, their allegiances lasting only as long as their notoriously capricious natures find it amusing to do so. One of the Fae might belong to the Day Court for a thousand years and a day, only to pledge themselves to the Night the next on a whim.

As one might guess, the two Courts are always in opposition of one another. Of course, there is always a balance of power in place: during the day, the Day Court's power is at its strongest. And when the sun goes down and darkness reigns, so too does the Night Court's power grow. When the sun is down, the Day Court must abide by the Laws of Night, and so too must the Night Court abide by the Laws of Day when the sun is in the sky.

The two Courts constantly oppose one another, working to thwart one another's schemes, struggling against each other in a constant back and forth battle for resources, advantages, allies and territory. This is an endless war, and the Fae are aware of that fact, but it does nothing to slow the constant tug of war between the Night and Day. Though from time to time a particularly powerful Fae comes along who seeks to change this, trying to destroy or at least permanently weaken the other Court, but even this, the Fae say, is just another part of the balance.

The Day Court
(Court of the Sun, Court of Light, the Seelie Court)

All of the Fae are truly inscrutable creatures who are driven by thoughts and goals that mere mortals are not truly capable of understanding. Despite this fact, such short lived beings still desire to categorize such beings. Those who have a limited knowledge of the Fae merely assume that of the two Courts, the Day Court is 'good' and the Night Court is 'evil'. What they fail to realize, however, is that the Sun, burning bright in the desert sky, does not discriminate against those that it kills with its heat.

Beings of 'righteousness', the Sun Courtiers act with quick and unceasing wrath, wreaking unforgettable harm upon their enemies: the servants of the Night Court. Unfortunately for these servants, most of them are rarely ever aware of their apparent allegiances to the Court of the Moon. Those who embody aspects of the Night Court, who share some behaviour, no matter how minor, with the Day's foes are treated as servants of that foe.

The Night Court
(Court of the Moon, Court of Darkness, the Unseelie Court)

Though the two courts battle one another, it is a surprising fact that the Night Court is far less concerned with the Day Court than the Day Court is with the Night Court. The dark and monstrous Fae of the Night Court care only for doing whatever they desire, with utter abandon. The Courtiers of Night have no boundaries, and act in whatever manner pleases them. They roam the land, preying upon the innocent, stealing babes from their cribs, stalking lone travelers, haunting their dreams until they can no longer sleep, for fear of the nightmares they will have. Those of the Court of Darkness are constantly in pursuit of fulfilling their urges; the more grotesque and horrifying those urges, the better.

The Fae of the Day Court are beautiful creatures, sometimes terrifyingly so, but always resplendent and always courteous. The Fae of the Night Court are monsters, and they relish in that fact. Though it would be foolish to consider the Day Court 'good' it would not be too far a stretch to look upon those creatures of the Night Court as 'evil'. At night, they own the surface, and during the day, they dwell beneath the earth. But even when they retreat from the sun, they still influence the world above, leaving behind their allies and their servants: criminals and monsters of the human variety who pursue the Night Court's interests.

Tuesday, October 11, 2011

Courage Necromancers

Yeah, I know I haven't posted in a while. I need to get back into the habit of doing this. Of course, I'm not really going to be able to catch up where I left off on the Earth 52 game. For that, you'll need to check out KnightErrantJR's blog. But I will attempt to continue the write ups as soon as the next session.

In the meantime, enjoy some hilarious (not really) Courage Necromancers:









If anyone has any ideas for other Courage Necromancers, please feel free to make a comment and I'll likely create it. I've got nothing else to do today. Bleh.

Monday, August 22, 2011

Earth 52 Fantasy Covers

Two posts in one day? Unthinkable. Anyway, having plenty of time to kill and a picture editor to kill it with, I've had more than ample opportunity to whip up some potential covers for future 'issues' of the Earth 52 game. Of course, there's no guarantee that they'll ever be used, but it's fun and it's something to do. So check them out and tell me what you think, alright?

Portrait Of A Necromancer, pt. 2


Portrait Of A Necromancer
Caught Between Two Worlds And Halfway To The Next

I don't think I've ever really explained much about the Necromancer's powers. I've mentioned that he's a mystic, capable of casting spells but during game I've ever only really said the names. After reading the section of the M&M book on descriptors, I figured that it was as good a time as any to go ahead and explain the spells most commonly used by my character and describe what they actually look like.

Sunday, August 21, 2011

Review: Earth 52 #11


Alright, it's been a while since I've made a post on here. And while this is very last minute, at least I'm getting it done. Plus, I finally figured out some stuff with Blogger and was able to update the post editor, giving me access to some neat tools and the like, including an 'After The Jump' button (thank god). So, without further ado, I bring you the recap for the eleventh 'issue' of the award winning* Earth 52 game